GABRIEL DANIELE | composer, producer, sound designer.

I have been making music and sound since the nineties. and since 2011 I have worked on productions for audiovisual content: theater, tv, video games and advertising. I love this job because it is fun and it allows me to keep on learning.
Here is a selection of music, stingers, and Mfx  with all the love of a lifetime dedicated to sound.. All items and their respective metadata are available and customizable for synchronization. Send me an email to request the complete catalogue.

IPI: I-002677413-8 / Producer code: Z9S / Buenos Aires
gabriel.daniele@gmail.com / +541130761523

                                                                                                                                                     Software: #Reaper #Fmod #Unity


Welcome to My Music and Sound Design Portfolio for Slot Games

In this presentation, you will explore a selection of my work in creating music and sound design for games. 

Each section is designed to provide a comprehensive view of the creative process and the quality of my work. I hope you enjoy exploring these projects and seeing how music and sound are integrated into unique gaming experiences.

Thank you for taking the time to view my portfolio. I appreciate your interest and hope to have the opportunity to collaborate with you in the future:

Featured Projects

clover fantasy

Electronic Ireland

 

My Role: Composer / Sound Designer
Supervision: ArkOne Studio
Company: Vibragaming

A tale about leprechauns, oktoberfest and lucky clovers.Typical goblin and rainbow scene, sunny day, hobbit-type goblin house.

After analyzing the style, I start with a stage of improvisation using guitar and voice. As I delve deeper into the style, I write down the ideas I like best on paper. Then, I transcribe these ideas into Sibelius, where I create the initial arrangements and harmonizations. Next, I set up an orchestration template in my DAW, which is Reaper, and perform all the instruments using my controller. If the music requires guitars and basses, I also record those personally.

 

«Electronic Ireland»: A blend of the traditional and the futuristic, where electronic sounds intertwine with melodies inspired by Celtic music. This mood seeks to capture the essence of Ireland through a modern lens, using both dance music beats and echoes of soundscapes inspired by the Irish mountains and coastlines, while maintaining the traditional festive atmosphere.

Original Soundtrack

video captures

#reaper
#sibelius
#guitars
#bass
#synthesizer
#sound design
#foley

el mariachi

Mexican Creepy

 

My Role: Composer / Sound Designer
Supervision: ArkOne Studio
Company: Vibragaming

 

A Mariachi Calaca trying to get to his girlfriend still alive. The story tells of an inland town in Mexico, where romantic ballads are heard every night. The people of the town know that they come from that dead mariachi lover, who is still courting his beloved.

After analyzing the style, I start with a stage of improvisation using guitar and voice. As I delve deeper into the style, I write down the ideas I like best on paper. Then, I transcribe these ideas into Sibelius, where I create the initial arrangements and harmonizations. Next, I set up an orchestration template in my DAW, which is Reaper, and perform all the instruments using my controller. If the music requires guitars and basses, I also record those personally.

«Mexican Creepy»: An atmosphere that blends the rich Mexican cultural tradition with a dark, surreal touch, inspired by Tim Burton and Danny Elfman. The story follows a mariachi calaca, a lovesick skeleton, who plays romantic ballads every night in a small Mexican town, trying to reach his still-living beloved. Amidst this somber setting, the iconic «Cielito Lindo» resonates, performed with trumpets and transformed to fit this world of love and mystery, where the traditional meets the macabre.

Original Soundtrack

video captures

#reaper
#sibelius
#guitars
#bass
#synthesizer
#trumpet
#sound design
#foley

ZOMBIE APOPALYPSE

Horror

 

My Role: Composer / Sound Designer
Supervision: ArkOne Studio
Company: Avatar UX

After analyzing the style, I start with a stage of improvisation using guitar and voice. As I delve deeper into the style, I write down the ideas I like best on paper. Then, I transcribe these ideas into Sibelius, where I create the initial arrangements and harmonizations. Next, I set up an orchestration template in my DAW, which is Reaper, and perform all the instruments using my controller. If the music requires guitars and basses, I also record those personally.

 

 

«Horror Music»:I created a tense and dark atmosphere that reflects the constant danger and desperation in a world devastated by the plague. The music blends electronic and orchestral elements, with deep, pulsating synthesizers driving the rhythm of the chase, while distorted strings add a touch of suspense.

For the more intense scenes, I used deep percussion and fast-paced rhythms, accompanied by metallic sounds and ominous resonances, creating a sense of urgency and imminent danger. The lower tension moments include eerie ambient sounds like whistling wind, distant creature noises, and creaking sounds that suggest a nearby threat.

Regarding sound design, every movement of the zombies is accompanied by guttural growls and flesh-tearing sounds, with sound effects that vary depending on the proximity and size of the enemy, enhancing the player’s immersion. The weapon and explosion sounds are impactful and heavy, with layers of reverb that add realism and weight to the combat.

Original Soundtrack

video captures

#reaper
#sibelius
#guitars
#bass
#synthesizer
#sound design
#foley

Other Selected Works
Testimonials & Recommendations

DIEGO SAPOCHNIK
Productor Audiovisual Kinobovio / Cultura de la Ciudad de Buenos Aires
https://www.linkedin.com/in/diegosapochnik/

«I’ve known Gabriel for many years, and he has always been very professional in all the projects we’ve worked on together. His creativity and willingness to adapt to any situation are essential. And as a great added value, his ability to understand the needs of different clients makes approaching projects much simpler and more effective.»

JULIANA UVA
Brand Content Strategy Galicia
https://www.linkedin.com/in/juliana-uva-787b4557/

«Gabriel demonstrated professionalism and commitment from the very beginning, understanding the need and adding value in every interaction. His knowledge and collaborative approach achieved an excellent result that now comes to life and contributes to brand recall.»

JUAN SCHWEIZER
Audio Director en Ark One Studios
https://www.linkedin.com/in/juan-schweizer/

«Working with Gabriel is always very smooth due to his professionalism and strong communication skills. Not only does he express his questions and ideas clearly, but he also responds to every request in a timely and appropriate manner. Moreover, he is someone I trust to find the right sound, both in music and sound design, for a wide variety of projects.»

JERONIMO MOLERO DOVAL
Realizador y director de fotografía
Madrid y alrededores. 
https://www.linkedin.com/in/jeronimomolero/

«Gabriel’s sensitivity quickly grasped the spirit of the project The Dance of Life when I told him about the process that was going to be recorded for the part The Child Facing Death. In this first stage, it was about editing several teasers for this section of the documentary. Gabriel’s first proposal already had the depth and energy needed, and I embraced it, leading to a final result that was truly captivating. Thank you, Gabriel, and we will continue moving forward with the project!»

CLAUDIO M. GONCALVES FLEITA
Profesor en Universidad Maimónides – Game Designer y programador en Lunfardo Creaciones – Cofundador de Ludicamania
https://www.linkedin.com/in/claudio-m-gon%C3%A7alves-freitas-0a089020b/

«Gabriel is an exceptional musician and sound designer! We’ve collaborated for three years, and his level of responsibility and creativity has been truly outstanding. He has a sharp sense of judgment for tackling challenges and the ability to solve them. We would recommend his services without hesitation; having him on board has been a great asset to our team.»

DURGAN A. (Dan) NALLAR
Game Designer – Narrative Designer – Vice-Chair IEEE Argentina Games Technical Committee – Cofundador de Mompracem Editores

https://www.linkedin.com/in/durgan/

«Gabriel possesses a unique combination of skills in the multimedia landscape. As a composer, musician, and expert in sound design for video games and audiovisual media, I highly recommend him. His ability to create immersive soundscapes not only enhances the gaming experience but also elevates the narrative. When I worked with him, Gabriel demonstrated a deep understanding of different genres and the ability to adapt to the specific needs of each project.»

EZEQUIEL JAIME
Autor, creador de mundos fantásticos, diseñador narrativo, analista de cuentas, productor y conductor.
https://www.linkedin.com/in/jaimeezequiel/

«Gabriel is an excellent team player, not only because of his willingness to take on tasks but also due to his proactivity in facing new challenges.

A genius in sound creation.»